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Nick H
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How do I involve my audience with my story?

I am writing for a video game, and I have noticed that there is a gap between plot and gameplay. Most times there is a plot to a story, but it takes place either only in cutscenes or in reminders of your objectives. The gameplay is separate from the story, thus the player feels detached from the game, and has no emotional stake in the plot. Are there any ways to involve your audience to the point where they stop feeling detached from the game that they are playing?