Questions tagged [videogame]

This tag should be used for questions about stories in the context of a videogame. When asking a question with this tag you should make sure that you are focusing on the elements that are about writing. Furthermore this tag can be used for questions that are about writing that is related to videogames, such as newspaper articles or academic articles and citations of scenes that take place in videogames.

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2answers
179 views

What are the top most important key elements for a computer game story?

I am a programmer and in the middle of developing a TBS (turn based strategy) computer video game. Those kind of games have a flow of what is commonly known to gamer as 4X, that is, explore, expand, ...
10
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3answers
1k views

How can I convert a linear narrative into a branching narrative?

Suppose I would like to create a text adventure game, but my imagination is not sufficient for creating a whole game. But there are fiction books (in the public domain) that are very imaginative and ...
5
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7answers
5k views

How crucial is a waifu game storyline?

So, with the recent craze in waifu games, I've decided to try my hand at making one. I have a semi-intricate plot with twists, and some events planned with their own snippet of story. Problem is, I ...
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1answer
1k views

How many words do visual novels contain on average per hour of gameplay?

I've seen a few visual novels on Steam and Kickstarter that mentioned how many words they already contain and what they are planning for the final amount. The problem is: I have no idea how those ...
4
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1answer
114 views

Documenting story in a videogame

How does one write a story for a story-based videogame. Is it done in the form of a screenplay? Is it written as any normal prose? Is it written as documentation that goes with the other early design ...
5
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2answers
308 views

Ways to develop characters in a fast paced video game

The Goal: I am currently working on a video game project and I need some help with character development techniques. It is a character driven ensemble cast jRPG/cRPG. Therefore I want the characters ...
0
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1answer
91 views

Adding lines to a video game script to futureproof a project [closed]

Sometimes, video game development can go awry, so I want to add extra lines in case there's a decision to add generic questlines and new game mechanics. So how do you come up with a lot of lines that ...
20
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12answers
3k views

How to explain the main plot with science based concepts, without the non-sci-fi fans getting bored?

Let me explain: I'm writing a game where the Earth gets a massive biological attack from an alien race in the close future, and only a small part of the planet's life survived (few dozens of humans ...
2
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2answers
334 views

What point of view is best to write a visual novel in?

I am currently working on a visual novel, and I am wondering if I should write it in first or third person. Which method is better to show all the characters’ experiences but keep the player engaged ...
1
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1answer
118 views

Write an unnerving, yet likable, character (video game)

OK, I'm not sure if this question is OK for writing SE. But here goes. I'm an indie developer trying to make a story-driven game. I want to make the main character slightly unnerving. Not creepy per ...
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3answers
207 views

Is it ok to temporarily break immersion in a tutorial for a game?

At the start of a game, you sometimes have some character explaining things to you, the player, instead of the character, telling them to press A to do this and that. Paper Mario I think even makes a ...
1
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1answer
159 views

License for incorporating game-play and characters of a video-game in a novel?

I have recently finished my first novel, entitled 'K: A Tale of the Afterlife'. In this novel, there's a certain chapter where the main character walks into an old-fashioned arcade and plays the video-...
3
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4answers
420 views

How can a main character in a visual novel attract people of different personalities besides having a single trait each of them is attracted to?

Ok, so I currently have a visual novel (For those who do not know, it's a video game that's almost all story. The character may have a few choices in the matter, but most of it is about watching the ...
17
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7answers
3k views

How do you create a huge array of characters?

Suppose you are part of a development team working on a fighting game, and you're given the role of creating about 30 or 40 unique characters from many different backgrounds from the ground up. It's ...
0
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3answers
157 views

What kind of writing style works for a game?

Background: I'm creating a story for a video game--it's set in a cyberpunk, futuristic setting, and it has many flows, one of its flows is that the story is so complicated and novelized, that it ...
0
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1answer
149 views

Is it okay to mix tribes with cyberpunk?

I am trying to write a story for an upcoming game, its theme is cyberpunk. My problem is that I haven't written any long, complicated story before. I've read many books and blogs, and watched a ton ...
2
votes
2answers
344 views

How to create an open frame story?

For a computer game, I'd like to create a frame story. Much like in X-Files, it should provide a setting for the individual levels/quests/substories while leaving lots of room for the individual parts....
8
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6answers
1k views

It seems safer to make everyone white then to be accused of 'racism' if I I make any of my pre-written cultures a different race

I'm writing fantasy stories in different worlds which do not share any history with our own. I was thinking I wanted to move away from the classic 'all white cast' scenario in most games, by picking ...
3
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3answers
334 views

Should I avoid sex scenes / nudity in my horror game (or in general)?

As the title might suggest, I'm working on a horror video game, which happens to have a few sex scenes and a bit of nudity here and there - at least, that's what I planned to do. Just FYI: I don't ...
2
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3answers
125 views

Repetition of information in my multi-path / multi-play-through game - how to deal with it?

I'm working on a story-heavy game with lots of different paths the player can choose from. Many times, players might also have to replay parts of the game in certain ways to see the true ending. As a ...
6
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12answers
1k views

Anticlimactic ending as a surprise after climax?

Note: my story is for a video game, but that should hopefully be irrelevant to the question itself. Our heroes spent a long time fighting their way to the evil demon king. The hopes of all the people ...
15
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5answers
3k views

What software/techniques do people use to gather ideas?

I'm planning to create a game. It won't be the first game I've created (or even released), but it will be my first game with any story to speak of. I'm still very much in the planning phase of the ...
6
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4answers
459 views

How to describe something visual in preparation of said visual?

I'm working on a video game with visual novel style "cutscenes" inbetween, where you see characters talking, usually from the torso up. Most of the things you'd normally describe in text-only media ...
7
votes
4answers
269 views

Gameplay clashing with story?

In my game, you have a companion with you, who offers you assistance in combat. During gameplay, the companion basically acts like an activated ability, where he becomes a human shield and absorbs ...
11
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4answers
419 views

How much can I trust my players to remember previous states of the story and not get confused?

In my game, the player may run into deadends in the story, which causes the game to end prematurely. This can range from the player simply getting killed, another important character in the story ...
21
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13answers
5k views

How to make side-characters look competent next to the chosen one?

I'm writing a storyline for a game where the forces of evil have humanity cornered. Truly everything seems lost, that is, until our main character decides to step in. Let's call him Bob. The Chosen. ...
9
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4answers
6k views

Any software for video game non-linear story design?

Is there any software for making non-linear story or dialogues? I tried MS Word/Google Docs but that's not good for dialogues. In one complicated dialogue I wrote in Google Drawings, it looks like ...
5
votes
1answer
157 views

Is it a bad idea to mix psychological horror with action?

foreword: I'm writing for a game, however it's (mostly) irrelevant to my question. Just FYI. I have three main characters in my story. One is a weak but smart child and the other two are trained ...
4
votes
1answer
190 views

How do you do “beta reading” for a game before the game is ready?

Say I want to work on a game and, since I'm not very good at creating games yet, I want to work on the story first and foremost. Before I even want to commit to creating the game, I want to do get "...
7
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4answers
1k views

Prepare for more after the “ending”?

In my story, there's this big bad, who needs to be destroyed. That is the main goal for about the last third of the video game. So the group of heroes manages to destroy him! ... but I don't want to ...
46
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12answers
8k views

Is it a bad idea to have multiple bad endings and only one good ending?

Background: I'm working on a game that has multiple paths for players to choose from. The choices the players make can lead them to very different endings. There are many bad endings but only one true ...
9
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2answers
309 views

How do big creative writing projects with multiple people work, preferably in the videogame industry?

I was reading some questions and answers on this site about writing for video games, when I stumbled upon this answer that mentions some things I am not familiar with. In an ideal world, there ...
3
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1answer
80 views

Sample Script Submission

A job opening for a video game appeared and I was asked to submit a sample script. Ideally a video game one, but film also works. What should I submit? A random passage from a script I wrote, a short ...
36
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9answers
8k views

How important is writing for games?

I am trying to create a game that has a small plot (maybe more of a theme). The plot just describes why the characters are fighting each other. Other than that I have not fleshed out the story. How ...
6
votes
3answers
2k views

Using names of video game, movie, and comic book characters and group names in novel, but as tribute to them

I'm planning on writing about a merc group in the not-so-far future that is named and uses nicknames in honor of the group and characters from NAMCO's PSX game Tales of Destiny. Is that allowed if I ...
3
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2answers
144 views

Writing without a contract

About 8 months ago a small game development company approached me to write dialogue for quests. They loved my writing and I quickly became the narrative designer for the game. I had to use characters ...
3
votes
1answer
147 views

video game equivalent of an editor?

For a game heavy on story, what is the position of the editor called? I'm talking about the guy who makes sure the story, the writing, the pacing, the dialog and everything else about the story is as ...
4
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2answers
521 views

Too much death in character backstories? Even in a horror game?

The backstory of my five main characters involves a lot of death... The protagonist, who has two adopted daughters and raises them alone, lost both his parents and doesn't even remember them (part of ...
5
votes
2answers
294 views

What format/platform/structure is good for writing for a video game?

I know this may not be the best place to ask this, since it's for a game, but the game is very story driven, so I thought it would be reasonable to ask this on the writers stack exchange. The story ...
4
votes
6answers
458 views

How do I prevent a structure-breaking character from being seen as a fourth-wall-breaking joke?

I am unofficially "fixing up" a video game through modding. The game's Big Reveal is that the game world is actually a simulation, that the characters and population are all AIs, and that the villain ...
2
votes
4answers
151 views

Having a hard time developing an idea

I'm developing an idea for a story in a video game which I'm going to design and program. I've already got a good idea, however, I'm having a hard time developing it to where it can be long and ...
3
votes
1answer
3k views

What are elements to consider when writing a review for a videogame?

I will soon start with writing reviews and guides for games and I am divided between simple raging of a game or in-depth rating, like considering few different elements in game. The simple rating ...
2
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3answers
225 views

How to describe a hypnotized state? [closed]

I'm making a computer game. In one of the dialogs, one of the characters observes some factory workers who have been brainwashed by some alien species and drive forklifts up and down the factory yard ...
4
votes
4answers
1k views

Horror story for a game - how to create dread?

I am trying to devise a short story for a 3d horror game. Here are my requirements: There must be no tangible people/creatures for the player to interact with (the player can be any sort of living ...
4
votes
2answers
162 views

Citing and Quoting events in Games

How do I cite and quote a happening in a game? I am looking for more detail than just game and version number in the citation. How can I cite events and quote the actions of characters in my analysis ...
8
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2answers
531 views

Learning storywriting for videogames - Handling deep nonlinearities

A recent question asked for pointers for writing for games, and the gist of the answers was that it's not very unlike writing books. The underlined differences were only superficial. There's a ...
15
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3answers
580 views

Learning storywriting for videogames - where to start?

Over the years, games that affected me emotionally convinced me that storywriting is a very rewarding work. I thought about learning from novelists. But it seemed that some of the skills, i.e. ...
12
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2answers
2k views

How do I get involved in writing for video games?

Many video games have deep storylines. This has been the case since the early text adventures where creative writing was all that existed to keep a player engaged in the game. I believe that some ...
6
votes
5answers
280 views

How do I involve my audience with my story?

I am writing for a video game, and I have noticed that there is a gap between plot and gameplay. Most times there is a plot to a story, but it takes place either only in cutscenes or in reminders of ...