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How to make a story not just go-go-goconstant action?

How do I write it so that the MC isn’t just facing conflict after conflict, but make it not seem like filler. I get that there needs to be SOMETHING going on, but at the same time they can’t just be like: escapes the antagonist(s) then goes on quest then goes on more quests like what can be put in between that’s not a conflict or problem. I get that stories need a problem or something to resolve or a task to do, but how to make that work with things, and not just do obscure time skips like “oh yeah by the way so and so’s-and-so’s been here for a month”. 

So how do I write something that’s not just mini-quest 1, mini-quest 2 and so on until we get to the resolution?

How to make a story not just go-go-go?

How do I write it so that the MC isn’t just facing conflict after conflict, but make it not seem like filler. I get that there needs to be SOMETHING going on, but at the same time they can’t just be like: escapes the antagonist(s) then goes on quest then goes on more quests like what can be put in between that’s not a conflict or problem. I get that stories need a problem or something to resolve or a task to do but how to make that work with things, and not just do obscure time skips like “oh yeah by the way so and so’s been here for a month”. So how do I write something that’s not just mini-quest 1, mini-quest 2 and so on until we get to the resolution?

How to make a story not just constant action?

How do I write it so that the MC isn’t just facing conflict after conflict, but make it not seem like filler. I get that there needs to be SOMETHING going on, but at the same time they can’t just be like: escapes the antagonist(s) then goes on quest then goes on more quests like what can be put in between that’s not a conflict or problem. I get that stories need a problem or something to resolve or a task to do, but how to make that work with things, and not just do obscure time skips like “oh yeah by the way so-and-so’s been here for a month”. 

So how do I write something that’s not just mini-quest 1, mini-quest 2 and so on until we get to the resolution?

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Laura
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How to make a story not just go-go-go?

How do I write it so that the MC isn’t just facing conflict after conflict, but make it not seem like filler. I get that there needs to be SOMETHING going on, but at the same time they can’t just be like: escapes the antagonist(s) then goes on quest then goes on more quests like what can be put in between that’s not a conflict or problem. I get that stories need a problem or something to resolve or a task to do but how to make that work with things, and not just do obscure time skips like “oh yeah by the way so and so’s been here for a month”. So how do I write something that’s not just mini-quest 1, mini-quest 2 and so on until we get to the resolution?