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46 votes
Accepted

How important is writing for games?

Excellent writing is one of the primary selling points of some games - but it is by no means necessary. It can even be counterproductive in some situations. There has been research into what aspects ...
Kevin's user avatar
  • 2,139
39 votes

Is it a bad idea to have multiple bad endings and only one good ending?

It depends on your genre - in horror games this can be a very good decision If you are going for a darker themed game, and your description suggests that you are doing this, then having multiple bad ...
Secespitus's user avatar
  • 5,686
37 votes
Accepted

How to explain the main plot with science based concepts, without the non-sci-fi fans getting bored?

I don't find anything wrong with your explanation per se. You have a range of options as how to best present it, and what works depends on your aims: Don't explain it at all: This is a legitimate ...
Chris Sunami's user avatar
  • 56.5k
26 votes
Accepted

How to make side-characters look competent next to the chosen one?

You need to think about your protagonists weaknesses – now! If your protagonist is simply above and beyond everything and everybody else it will get really, really boring. Your character needs some ...
Secespitus's user avatar
  • 5,686
22 votes

How important is writing for games?

Stories can make the game very much more immersive. That said, it depends on the game. We don't have to know a back story in order to play Battleship, or fight zombies, or shoot bad guys on one side ...
Amadeus's user avatar
  • 102k
21 votes

Is it a bad idea to have multiple bad endings and only one good ending?

Yes If you offer choices to the player, but there is only one that yields positive results, then yes, that is bad design. I do not write video games, but a lot of Table-top RPGs. I always think of ...
JP Chapleau's user avatar
  • 1,888
21 votes

Is it a bad idea to have multiple bad endings and only one good ending?

This is actually the classic video game narrative. Consider a game like Super Mario Brothers. There is essentially one good ending --rescuing the princess --and everything else is a bad ending! To ...
Chris Sunami's user avatar
  • 56.5k
16 votes

How to explain the main plot with science based concepts, without the non-sci-fi fans getting bored?

You have another problem, if you solve that, you solve this. How did we figure out it was quantum computer activity that signaled them? If this is told omnisciently or from the alien POV, you have no ...
Amadeus's user avatar
  • 102k
15 votes

How can I convert a linear narrative into a branching narrative?

Down the Rabbit-Hole Suppose we want to convert Alice in Wonderland to an interactive format. Which actors, items, and locations play an important role? What does a map of the world look like? What ...
Thing-um-a-jig's user avatar
13 votes

How do you create a huge array of characters?

Well, this is quite a project you're working on. Regardless of how helpful my answer is to you, I hope all goes well and I hope to see it one day. Now, to my answer. Characters come extremely easy ...
Kale Slade's user avatar
  • 2,643
13 votes

How crucial is a waifu game storyline?

If what people are primarily looking for in X is Y, then you had better make Y excellent. If you don't have great Y, then mediocre Y + a great story isn't going to cut it. But if everyone (including ...
Chris Sunami's user avatar
  • 56.5k
12 votes

Is it a bad idea to have multiple bad endings and only one good ending?

It's actually a Good Idea, especially in games This kind of structure (one good ending, many bad endings) is very common in the genre of visual novels. These kinds of games are essentially choose ...
Cellion's user avatar
  • 231
12 votes

How to make side-characters look competent next to the chosen one?

Let Dave save Bob's life. Bob is strong against super evil but he is just a guy. He lacks Dave;s experience, and inner strength. He also is not as strong at solving mundane problems. Have human ...
Andrey's user avatar
  • 3,739
12 votes

How can I convert a linear narrative into a branching narrative?

Creating a branch is the easy part To create a branch, as you read the book take note of every choice the character makes. Map those out - what that choice leads to, what does that in turn lead to, ...
Galastel supports GoFundMonica's user avatar
11 votes

Is it a bad idea to have multiple bad endings and only one good ending?

Premature Ends are Necessary Let’s say, conservatively, all your choices have only two options and no more. Suppose every path through the game lets you make ten choices, and every possible branch ...
Davislor's user avatar
  • 1,601
11 votes
Accepted

What software/techniques do people use to gather ideas?

Use a wiki Many people are using a wiki when they are creating their worlds, as can be seen by this answer to the question What software is available for keeping and organising notes about your world? ...
Secespitus's user avatar
  • 5,686
11 votes
Accepted

It seems safer to make everyone white then to be accused of 'racism' if I I make any of my pre-written cultures a different race

Videogame, in a fantasy world that isn't our world. Why not make people blue, red, green? Who says their biology and skin colours have to conform to earth's? In fact, then you'd have a number of "...
Galastel supports GoFundMonica's user avatar
11 votes

How to handle the fear of people making porn parodies of my female characters?

You've just encountered one of the oldest and most famous rules of the Internet: Rule 34: If it exists, there is porn of it. No exceptions. The first thing to point out is that Rule 34 is not a &...
F1Krazy's user avatar
  • 10.8k
10 votes

How to make side-characters look competent next to the chosen one?

Here are a few simple solutions which spring to mind: 1) Have Bob's powers develop over the course of the game This is a very common mechanic in RPGs as it allows the player to learn a few features ...
EB30's user avatar
  • 101
10 votes

What software/techniques do people use to gather ideas?

Wiki and Flash are all well and good, but here's an answer for lazy people, like me. I use OneNote. It's already on your Windows, and it requires 0 level of tech-savvy. I am a Wikipedia editor, so it'...
Galastel supports GoFundMonica's user avatar
10 votes

How to explain the main plot with science based concepts, without the non-sci-fi fans getting bored?

I am a sci-fi guy, and I find this whole concept a little boring... it would be like if Robert Kirkman comes up with this explanation for the Walking Dead, would anyone in the audience really care? ...
ashleylee's user avatar
  • 1,152
10 votes

How crucial is a waifu game storyline?

There are plenty of genres that exist solely for a particular purpose or to deliver a type of scene. Pornography (no comment). Slasher (mostly films, all about gory ends to stupid or unfortunate ...
Cyn's user avatar
  • 32.4k
9 votes

What software/techniques do people use to gather ideas?

TL;DR Anything from Microsoft Paint, to general FlowChart designing programs will work (you should probably start with a flowchart regardless, but that's just me). Everything else in this answer is ...
Fayth85's user avatar
  • 5,421
9 votes

How do you create a huge array of characters?

I think you may need to start with the universe and then find characters to fill the niches it provides. Characters and their styles are going to be shaped by their worlds; you want a number of ...
Ash's user avatar
  • 10k
9 votes

How to explain the main plot with science based concepts, without the non-sci-fi fans getting bored?

As somebody that likes to play role playing games, I love it when the game gives me the option to read up on the lore. Some games do this very well, like the books you can read in the Elder Scrolls ...
Dnomyar96's user avatar
  • 201
9 votes

How many words do visual novels contain on average per hour of gameplay?

Very short and incredibly rough estimate: 10.000 words are around 1 hour play time. After some research I've found that the answer is... even more difficult than I had first imagined... First of all ...
Secespitus's user avatar
  • 5,686
8 votes
Accepted

How crucial is a waifu game storyline?

Do it for the sake of storytelling If you're asking yourself "should I bother", then you're not thinking of it as a passion project, like an artist would, but you're thinking of it as a way to make a ...
Friendly Neighborhood Demon's user avatar
8 votes

How can I convert a linear narrative into a branching narrative?

Think of it as a braided river rather than a branching tree Imagine a braided river channel. You can put a rubber duck in at a single point and follow its progress down the river. It has many ...
wordsworth's user avatar
  • 3,137
8 votes

How to handle the fear of people making porn parodies of my female characters?

In a way this is an irrational fear, not because it will never happen, but because of the reverse - short of never sharing your work with the world at large there's essentially nothing you can do to ...
motosubatsu's user avatar
  • 7,283
7 votes

Is it a bad idea to have multiple bad endings and only one good ending?

This is a matter of opinion. It depends on the audience you will be delivering the game to for play. There is no rule that every story or every game must have a happy ending. In fact, some highly ...
CipherBytes's user avatar

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