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I think suspense is related to timing. You can add tension to a guitar string quickly or slowly or a combination of both - a performer playfully tightening the string is suspending the moment when the expected outcome is realised - making the experience more intense when it arrives. One can think of other analogies ....


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I'm not sure if such a thing is needed in a game, as if you're afraid of controversy, most players will be able to distinguish what is real and what is fictional. I think of Red Dead Redemption. They make reference to places like New York, they talk about how there's this or that going on in the United States - but most of the places in game are fictional. ...


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To the best of my knowledge there are no universal or widely accepted symbols for such a purpose. If you think this is important information to provide to users of your games. You will need to invent your own convention for this purpose, and document it so that a user knows what it is. Symbols are a reasonable convention, but test could also be used, say &...


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You can carry the same subject through multiple actions in the same sentence without repeating "she" (or her name) over and over again; the subject in each additional clause should be clear to the reader. Something like: Jane opened her eyes and reached out toward her screeching alarm, fumbling as always to silence it before it woke the neighbor's ...


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Write the first draft. Then go back and revise according to whether it sounds right, and all the pronouns have a clear referent. After you revise to make sure you have a coherent plot and clear characterization and a distinctive setting. This is because you could revise this passage twenty times to get the pronouns right, and then realize the whole thing has ...


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You can either use the character's name or some noun ("female", "woman", "girl", "teenager", that person's profession). HOWEVER, I should mention it's not something really necesary. It can feel you are being repetitive, but only because you are writting and reading the text over and over. For the reader, it's not that ...


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This question is very broad and there are lots of ways to write negotiation scenes, so I'll tackle this question from one specific angle: How to write a negotiation scene between characters. How do these characters know each other? First of all, any negotiation scene needs characters to be involved, and those characters will come into your scene with pre-...


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