New answers tagged

1

Perhaps the biggest indicator of pain is not the actions of the injured one, but of those who care about them. Make them somewhat frantic, visibly upset and even a little irrational. Have them snap at the nurses/doctors, accusing them of not doing anything (then apologizing if it fits the character). Have them pacing the room, wringing their hands. Don't ...


2

"he physical implications of pain such as curling up or raising your eyebrows help, but I don't want to bore the reader getting this pre and post dialogue description of pain whenever I am writing dialogue from a character that is in pain." The description of pain (unless excessive or clumsy) will not bore, but rather create a sense of empathy. If I may ...


1

A change that I made that reawakened my interested and excitement about my story was to stop writing in linear, chronological order. I've been thinking about this current story for nearly a decade, so I already had a solid idea of the overall plotline. And I've been doing a lot more world-building and research than I usually do, so I knew a lot about the ...


3

Don't do it top-down, do it bottom-up. Break your story into chunks of index cards. Sort your cards in the order you felt most natural. Then put 95% of the index cards into a jar. Congratulation, now you can work on the most significant 5% of your story. The index cards in the jar now only functions as a source of inspiration, you should not put it in ...


7

There are two kinds of discovery, not one! I am a outliner, not a pantser. I am also a plot-driven, not a character-driven writer. I love outlining, but always the finished product has huge departures from the outline. What I outline is plot, with very little character work. The plot is my creativity set free to do what comes easily: creating worlds and ...


7

Try breaking your outline into chunks, and write small novelettes for them. At the moment, you "feel like [you] have already completed the task" - you look at the skeleton in place, and think "that looks the right shape". There's nothing wrong with that. But, if you look at the outline from a different angle, you have actually turned 1 task (write a story)...


28

I am a discovery writer, I have been for many years, and I complete stories. Scrap your outline. Most discovery writers (including me) have struggled with what you are talking about; finding the climax, resolving the character arcs, dead-end "mysteries" that we could never figure out. The solution to that is simple, but it is NOT outlining. For a ...


11

The only way to resolve it is to write. I'm a discovery writer too. I get excitement from just "imagining" how things could go, how the world might be, and how the character should react. Did you notice? I used verbs in conditional form. That's because - no matter what your brain tells you - a story isn't done until you write it. It doesn't matter if you ...


8

Your brain is convinced it's done with the first draft, which means it's time to start the second draft on the story cleaning up everything and filling up any missing details as needed. Which is a new task and one that you have to do regardless of how complete the first draft is. Yours just happens to be pretty barebones in the second half, but that's ok, ...


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