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Questions tagged [branching-narrative]

This tag should be used for questions that deal with problems you as a writer encounter while working on a branching narrative, such as writing for a visual novel, gamebooks ("Choose Your Own Adventure") and games (for example videogames or RPG campaigns). These topics have in common that the reader is interacting with the game, for example by turning to certain pages or making choices. Contrast this with [storyline], which is about a continuous storyline.

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1answer
51 views

How do I mix linear and non-linear “choices” in an interactive novel?

In my interactive novel, I'm trying to keep the word count between choice prompts fairly short and consistent, but that means sometimes breaking up longer text into a few sections…. I've been using ...
5
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1answer
202 views

How many words do visual novels contain on average per hour of gameplay?

I've seen a few visual novels on Steam and Kickstarter that mentioned how many words they already contain and what they are planning for the final amount. The problem is: I have no idea how those ...
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3answers
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Should I signal completion of a decision point in an interactive novel?

In my visual novel (an interactive, narrative-based video-game), I have a detective character who decides whether he believes interviewees controlled by the player. The detective doesn't explain his ...
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2answers
113 views

What are some ways to implement multiple endings in a novel?

I am thinking of implementing multiple ending to one of my novels and it would be done the following way: There's a scene where the main character is about to do something, but I leave it to the ...
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2answers
140 views

What point of view is best to write a visual novel in?

I am currently working on a visual novel, and I am wondering if I should write it in first or third person. Which method is better to show all the characters’ experiences but keep the player engaged ...
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3answers
88 views

Repetition of information in my multi-path / multi-play-through game - how to deal with it?

I'm working on a story-heavy game with lots of different paths the player can choose from. Many times, players might also have to replay parts of the game in certain ways to see the true ending. As a ...
7
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2answers
125 views

In a branching mystery, should branches be “self-correcting” or follow the impulse of the reader?

A mystery with 3 subplots I'm writing a branching mystery novel. It's more Raymond Chandler than Agatha Christie: the mystery is a driver-of-plot rather than a puzzle for the reader to solve. ...
5
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1answer
121 views

How do I structure branching-narrative choice prompts for limited 3rd-person?

Character POV My interactive novel has Old Cop, Young Cop protagonists with different skillsets, backgrounds, observation of details, etc. The POV switches between them using 3rd-person limited. ...
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4answers
343 views

How much can I trust my players to remember previous states of the story and not get confused?

In my game, the player may run into deadends in the story, which causes the game to end prematurely. This can range from the player simply getting killed, another important character in the story ...
6
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3answers
3k views

Any software for video game non-linear story design?

Is there any software for making non-linear story or dialogues? I tried MS Word/Google Docs but that's not good for dialogues. In one complicated dialogue I wrote in Google Drawings, it looks like ...
8
votes
3answers
680 views

Where can I find resources about writing “Choose your own adventure”-style books?

I have read/played a couple of "Choose your own adventure"-style book and am interested in the process of creating one. Where can I find (preferrably free) online resources, such as How-To-Write or ...
6
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1answer
211 views

Where can I find online resources about writing a visual novel?

I have read/played quite a few visual novels and am interested in the process of creating one. Where can I find (preferrably free) online resources, such as How-To-Write or styleguide articles and ...
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2answers
1k views

Are there tools that can aid an author in writing a branching storyline?

I would like to know whether there are any tools that would help an author write a branching storyline. Usecases may for example be: campaigns for Pen and Paper games visual novels Choose Your Own ...