Questions tagged [branching-narrative]

This tag should be used for questions that deal with problems you as a writer encounter while working on a branching narrative, such as writing for a visual novel, gamebooks ("Choose Your Own Adventure") and games (for example videogames or RPG campaigns). These topics have in common that the reader is interacting with the game, for example by turning to certain pages or making choices. Contrast this with [storyline], which is about a continuous storyline.

4
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2answers
107 views

How can I radically time-jump for my epilogue well?

I'm working on a branching narrative kind of story, and the entire story focuses on the reader uncovering a mystery in the house that they're in. There's only one ending where they survive. In the ...
5
votes
3answers
98 views

How to turn a single narrative into a branching one?

I'm currently writing a story which started out as a short story but kept growing, until I discovered it would work well as a visual novel. I have all of the possible endings in mind, but for now I'm ...
2
votes
2answers
107 views

How should I write a VN using John Truby's 22 steps?

I am writing a mystery with multiple endings using John Truby's 22 steps. Originally I thought that I could do it like so: The playable character is not the hero but still has a narrative drive. There ...
3
votes
1answer
63 views

How do I mix linear and non-linear “choices” in an interactive novel?

In my interactive novel, I'm trying to keep the word count between choice prompts fairly short and consistent, but that means sometimes breaking up longer text into a few sections…. I've been using ...
5
votes
1answer
465 views

How many words do visual novels contain on average per hour of gameplay?

I've seen a few visual novels on Steam and Kickstarter that mentioned how many words they already contain and what they are planning for the final amount. The problem is: I have no idea how those ...
1
vote
3answers
124 views

Should I signal completion of a decision point in an interactive novel?

In my visual novel (an interactive, narrative-based video-game), I have a detective character who decides whether he believes interviewees controlled by the player. The detective doesn't explain his ...
1
vote
2answers
121 views

What are some ways to implement multiple endings in a novel?

I am thinking of implementing multiple ending to one of my novels and it would be done the following way: There's a scene where the main character is about to do something, but I leave it to the ...
2
votes
2answers
200 views

What point of view is best to write a visual novel in?

I am currently working on a visual novel, and I am wondering if I should write it in first or third person. Which method is better to show all the characters’ experiences but keep the player engaged ...
2
votes
3answers
118 views

Repetition of information in my multi-path / multi-play-through game - how to deal with it?

I'm working on a story-heavy game with lots of different paths the player can choose from. Many times, players might also have to replay parts of the game in certain ways to see the true ending. As a ...
7
votes
2answers
136 views

In a branching mystery, should branches be “self-correcting” or follow the impulse of the reader?

A mystery with 3 subplots I'm writing a branching mystery novel. It's more Raymond Chandler than Agatha Christie: the mystery is a driver-of-plot rather than a puzzle for the reader to solve. ...
5
votes
1answer
128 views

How do I structure branching-narrative choice prompts for limited 3rd-person?

Character POV My interactive novel has Old Cop, Young Cop protagonists with different skillsets, backgrounds, observation of details, etc. The POV switches between them using 3rd-person limited. ...
11
votes
4answers
386 views

How much can I trust my players to remember previous states of the story and not get confused?

In my game, the player may run into deadends in the story, which causes the game to end prematurely. This can range from the player simply getting killed, another important character in the story ...
9
votes
4answers
4k views

Any software for video game non-linear story design?

Is there any software for making non-linear story or dialogues? I tried MS Word/Google Docs but that's not good for dialogues. In one complicated dialogue I wrote in Google Drawings, it looks like ...
42
votes
12answers
8k views

Is it a bad idea to have multiple bad endings and only one good ending?

Background: I'm working on a game that has multiple paths for players to choose from. The choices the players make can lead them to very different endings. There are many bad endings but only one true ...
10
votes
4answers
927 views

Where can I find resources about writing “Choose your own adventure”-style books?

I have read/played a couple of "Choose your own adventure"-style book and am interested in the process of creating one. Where can I find (preferrably free) online resources, such as How-To-Write or ...
6
votes
1answer
235 views

Where can I find online resources about writing a visual novel?

I have read/played quite a few visual novels and am interested in the process of creating one. Where can I find (preferrably free) online resources, such as How-To-Write or styleguide articles and ...
12
votes
4answers
2k views

Are there tools that can aid an author in writing a branching storyline?

I would like to know whether there are any tools that would help an author write a branching storyline. Usecases may for example be: campaigns for Pen and Paper games visual novels Choose Your Own ...
2
votes
3answers
352 views

Interacting with the antagonist or protagonist

I am writing a game book where the story's plot is about an antagonist who keeps people hostage and, based on the reader's choices, they can survive or not. Now I am at a point where I am deciding ...