I think what you mean are called multi-act dramas. Usually modern media uses a 3-act scheme, while apparently Shakespeare wrote mostly 5-act dramas.
Usually in the form of "comedies" and "tragedies". So either "Normal - Struggle - Happy Ending" or "Normal - Climax - Catastrophe". Particularly the hero's journey seem to be a popular trope. Cliffhangers are usually a feature of serialized entertainment, where you also utilize these act schemes but leave them incomplete either by not going all the way or by adding a new beginning as teaser.
That being said a story is technically just a series of related events or experiences. A plot already necessitates a chain of cause-and-effect points within a story.
Also you don't have to be as extreme as killing your protagonist's loved ones, shatter their hopes and dreams, destroy their existence and make some suffer unspeakable horrors. A hero's journey could also just be a literal journey. Leave your comfort zone, experience interesting stuff and end in your comfort zone again (maybe the old one maybe a new one).
Though technically leaving your comfort zone is still some sort of struggle or tension and you might want to add some shortcomings as motivation for that even if it's just "the milk was empty and so I embarked on my quest to the supermarket and you will not believe what I saw there". Which is technically a cliffhanger without someone hanging from a cliff and being in a situation of mortal fear.
It's not absolutely necessary to adhere to these formulas and structures for it to be a story. Though usually if people feel that they need to tell a story, it's usually to express something. So the picture of a journey from A to B or back to A' is often a natural fit, whether it's a literal walk or a metaphorical journey.
Having some "arc" (you could literally view the ascending-descending of tragedy or it's opposite for comedy as some arc) gives that some guidance, makes the story not as predictable as monotone movement in one direction and not as chaotic as tacking detours that don't serve the main plot. Same for smaller ups and down along the way if you want to make it more than 3 acts. Also similar to music, the change between repetition and novelty, tension and release, harmonic and dissonance often makes thing interesting and engaging, rather than predictable or overwhelming.
Not to mention that getting somewhere and arriving somewhere and having an arc, makes the story feel complete. So if you played with tension and release, you'd in the end leave your audience where you picked them up.
So even if you don't make it your goal to stick to these formulas you'd likely have a hard time avoiding setting the scene and establishing your world, introducing some sort of change and get things in motion, having things sort out and get back to equilibrium or a new equilibrium or having that postponed or given as task to the audience. Unless you literally just write a report, which is also a story, but even then having some arc makes it easier to memorize important plot driving events, which you wouldn't call as such in a non-entertainment context, but which could very well be seen as such.