I am writing an epic fantasy story for a videogame I will make in the future. In the first half, it has a lot of edgy and dark humor, but the tone feels arcadey when it comes to killing random npcs.
Halfway through the story, it ends up becoming more serious. There is still some of the original dark humor and tones, but they are not as much present, and the characters act more serious. For extra detail:
- This change in tone occurs when the deutertagonist's love interest is brutally killed, and the group actually sees a battlefield for the first time (prior, it was just mainly small groups mercenaries, but the main army is WAY larger, and more violent and ruthless.)
- The killings of NPCs are a bit longer, but with some elements to make you feel a bit bad (begging for mercy, not much fighting music, etc.) There are still some times where one can kill many NPCs like it is nothing, but most of the time, it feels like you are actually killing people.
- The game does not congratulate you for much killing. It does not really bash you for it, but it does not make you feel like you achieved anything either (with the exceptions of enemies and most bosses, and this is mainly for passive and neutral NPCs.)
- The main characters act more mature and serious. They don't completely change, and will sometimes joke around, but will take quests more seriously.
Aside from these, what are ways I could have the story's tone change, but have it feel natural and not forced for the sake of being edgy?