I don't think so. Exposition is not a story, a story has a hero, with a problem, that suffers to finally find a solution.
Nobody wants to read a straight up history lesson.
If you want to build your world that way, I'd suggest short stories about how the world came to be.
In the real world, there are myriad turning points with real people in conflict. Newton And Liebniz inventing Calculus. Einstein introducing Relativity. Ford inventing the engine block that led to the car revolution, and the oil revolution, and ultimately climate change that might kill us all.
Columbus blazing a trail (after others) that resulted in the looting of The Americas, but also The American Revolution.
The rise of Quantum physics. The American Civil War. WWII and the rise of Communist Russia, still plaguing us today by way of Putin.
Your fictional world came to be through discrete events, which provide the struggle, the heroes, the battles and victories or losses that changed society and culture and everything else, even the climate and fate of tens of millions of species.
A series of sequential short stories about the most key turning points in the history of your world could provide the exposition you desire, as always exposition concealed behind a plot for a hero struggling to make a change.
Stories about turning points are something people will read.
Stick to the 3 act structure: Hero, Inciting Incident, harrowing complications that leave the hero near despair, and finally gumption and risk that leads to a Resolution (and a change of some sort in your world that will persist.)
It doesn't have to be the same hero each time. Change them up. Skip a generation, hell skip centuries; the dark ages were pretty static for humanity. As were tens of thousands of years without change, a hundred thousand years ago.
List your big points, put them in some sort of sensible historical order, and find a hero and a story for each of them.