I'm working on a story for a video game I made that's supposed to be made into anime/visual novel, but In the game you kill monsters so there's not much room for character development.
I have key point description of character goals and motivations, events where those change and different outcomes, since players influence the end of the story.
Is it silly to hire a writer to properly reveal character personalities through dialogs, monologs and non-monster-killing related events, but insist they hit milestones already established in the game ?
EDIT: I'm not a writer at all, although I made up the universe of the story. I am well read so I know I can't do it as a side gig. It's a small commercial project that I finance myself and I really need the characters to be sympathetic and players to identify with them. The least I need are a bunch of scenes where characters think out loud and display their personalities, but that (to me) looks like a job nobody would take. I mean, what writer takes writing job where he can't decide what happens ?