I'm trying to write some gory scenes. I'm having a few problems, though.
I asked around online and determined that I need to really highlight the senses when I'm writing something like this. Mostly people said to describe everything in exact detail. Also, people told me to diversify my language and to stay away from overused cliches and vocabulary. Finally, I was told to get creative about the way I describe gory scenes.
I think the last one is true enough, but some gory scenes that I remember are really...plain. It's just that the build-up made the reveal seem so gruesome that I remember the scene, but not the description. The other two I'm sort of on the fence about. I'd agree that describing a dead body is better than just saying plainly that there is a dead body, but can there be too much description? Will it start becoming a parody of gory scenes if I describe too much? And I feel as though it would become less engaging if I use words that aren't common, but repetitive if I use common words often. There's a good balance between the two, but how important is a diverse vocabulary when it comes to gory scenes?
I'd like some more tips on writing gory scenes in general or maybe even some clarification on how to utilize what tips I have now. I would ask "what makes a gory scene memorable," but that might be too opinion based. If anyone can think of any particularly good gory scenes or literature that would help guide me, that would be much appreciated too.
Edit: To clarify, the scenes I am trying to write are generally revolting. There are a couple of scenes that aren't really as revolting as much as they're just bloody messes, so I'd call them messy more than gory. There are a few scenes that I'd rather come across as scary, though.
The purpose of the scenes are... Varying. A few are endings and they happen to the main character, the player character. A few are deaths that occur right in front of the main character, and there is sufficient buildup to let the player know that the death will happen, but they will be doing actions throughout the process to try and stop the death from occurring. And finally there are scenes that the characters will just come across. Some are older than others. The player character might be scared in game but I do sort of want to get an emotional response from the people reading along too.