Timeline for Learning storywriting for videogames - where to start?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Dec 23, 2012 at 0:05 | history | edited | temporary_user_name | CC BY-SA 3.0 |
edited title
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Sep 27, 2012 at 11:12 | answer | added | Robert Grant | timeline score: 5 | |
S Sep 10, 2012 at 16:13 | history | edited | Fox Cutter | CC BY-SA 3.0 |
Edited for punctuation and grammer.
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S Sep 10, 2012 at 16:13 | history | suggested | rptwsthi | CC BY-SA 3.0 |
Edited for punctuation and grammer.
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Sep 10, 2012 at 16:10 | review | Suggested edits | |||
Sep 10, 2012 at 16:13 | |||||
Aug 6, 2012 at 4:34 | vote | accept | CaseOfInsanity | ||
Aug 4, 2012 at 15:23 | answer | added | temporary_user_name | timeline score: 13 | |
Aug 2, 2012 at 16:36 | comment | added | degausser | I would suggest learning as much as you can about video game psychology. There are many interesting studies (just search "video game psychology" in scholar.google.com) that suggest reasons for why people play games as well as the effects games have on the players. If you are looking to create an emotional response, learning how and why players play games should do the trick. I would also suggest on keeping up with Gamasutra. They always seem to have interesting articles on things of that nature. | |
Jul 31, 2012 at 19:36 | history | tweeted | twitter.com/#!/StackWriters/status/230386351474880512 | ||
Jul 31, 2012 at 15:48 | answer | added | OrionDarkwood | timeline score: 3 | |
Jul 31, 2012 at 9:57 | history | asked | CaseOfInsanity | CC BY-SA 3.0 |