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Timeline for Explaining made up card game

Current License: CC BY-SA 4.0

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Nov 20, 2018 at 11:38 comment added Mołot Just my two cents - I agree with @JoshuaWalsh that certain audiences may want to know the rules. I also agree that fantasy / sci-fi ones are probably the audience that will ask ;) Look how popular Gwent from Witcher beame. Look how you can buy StarTrek 3D chess set. You don't have to include rules in the story and you don't have to add an appendix, but it is good to be prepared to publish the game if fans will demand it (and maybe willing to pay some extra to get it).
Nov 20, 2018 at 6:26 comment added Yoshi Walsh I'm not a writer but I do read a lot of sci-fi, and if you change your mind and decide NOT to include the rules within the story (because they aren't necessary for the reader to understand) then it would be nice to have them in an appendix. David Weber includes information about political structures, timezone conversion, and the physics of hyperspace in his apendices, while his novels explain only the minimum required by the story. Even more extreme, Greg Egan has supplemental explanations of the physics in his books on his website.
Nov 18, 2018 at 19:36 history edited wetcircuit CC BY-SA 4.0
added 33 characters in body
Nov 18, 2018 at 19:36 comment added programmer23 Yeah, in the end I decided to include a player which never played before and the conversation worked quite well, the expert explains the rules with examples to make it clearer.
Nov 18, 2018 at 19:32 history edited wetcircuit CC BY-SA 4.0
added 33 characters in body
Nov 18, 2018 at 19:27 comment added wetcircuit @programmer23, that sounds good. And if we hear different opinions or advice, we know it's not the game that changes, it's the player…. Feels even more relevant as poker, it is mostly chance but with this extra "cult of personality" that supposedly makes one player better than another.
Nov 18, 2018 at 18:03 vote accept programmer23
Nov 18, 2018 at 18:03 comment added programmer23 This game is not essential at all, is just a part of Worldbuilding. The game has a set of rules, but it has some kind of random factor (is quite similar to Poker). Maybe I can not explain the entire rules of the game, but just point out some hints while the game is being played. For example, what needs the player to win over the other.
Nov 18, 2018 at 17:54 history answered wetcircuit CC BY-SA 4.0