Timeline for Is it a bad idea to have multiple bad endings and only one good ending?
Current License: CC BY-SA 3.0
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Feb 10, 2018 at 2:13 | comment | added | Mazura | There are some people "where the bad endings are not only interesting", they're preferred. The OP would be making a mistake IMO by declaring that those endings lack canonicity inside of the game you just played. But in part two, sure: mutants capturing Shady Sands is not canon as of Fallout 2. But it was if that's what you did. | |
Feb 10, 2018 at 2:13 | comment | added | Mazura | "Fallout 1 to NV - Interesting and varied, giving you the opportunity to decide what kind of character you are and an impact on the final result when given a complex choice. The chance for the player to be the villain or hero or an ending which makes you feel sick inside or joyful depending on your choices, showing what kind of person you are. Giving the player the opportunity to replay the game but making a different choice on faction which gives the ending a whole new meaning. Fallout 4 - Who wears Power Armor and who doesn't." – YouTube comment. | |
Feb 9, 2018 at 21:34 | comment | added | Mazura | All Fallout Endings Since 1997 - 2015 | |
Feb 9, 2018 at 21:10 | history | edited | Cellion | CC BY-SA 3.0 |
added 10 characters in body
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Feb 9, 2018 at 20:52 | review | First posts | |||
Feb 10, 2018 at 15:32 | |||||
Feb 9, 2018 at 20:47 | history | answered | Cellion | CC BY-SA 3.0 |